FINAL FANTASY XIII
My Upgrade List
https://guides.gamercorner.net/ffxiii/
Weapons & Accessories
https://finalfantasy.fandom.com/wiNugg.ki/Final_Fantasy_XIII_weapons
https://finalfantasy.fandom.com/wiki/Final_Fantasy_XIII_accessories
http://strategywiki.org/wiki/Final_Fantasy_XIII/Components
http://www.gamesradar.com/final-fantasy-xiii-cieth-stone-missions-guide/
gamespot.com Weapons Suggetions
Jim's Weapons List
Mechanical Components List
Mission List
Titan's Trials
Star Ratings (Farming for Drops)
upgrade.print.list.html
Final Weapons & Accessories
check
- Best of their class
- Sazh is the best synergist. While out bulking up
on Crystarium Points, he leads, syn/rav/com. Most
battles he finishes buffing about the time the
battle is over.
- Hope is the best medic. If you need sab/med/sen
use him. The group outlasts any other combination.
Titan's Trials |
| | 45
Neochu - hard use Kill - 3 Moonblossom
Seeds - (6k gil each) - 50,000 cp |
|
|
41 Tonberry hard - Tonberry
Figurine - (28.5k gil) - 31,900
cp 2 battles
|
|
|
|
38 Verdelet - 5 Bomb Shells - 9,000
cp 2 battles
|
|
46 Zirnitra - bomb cores 10 cp
20,000 upgrade whistlewind and
hermes spam Death.
|
|
|
42 Borgbear Hero - bomb cores 7
cp 58,100 battles 5. NOT vanille.
Flowering Cactuars gets away, cp loss.
|
|
|
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36 Amam - bomb shells 6 cp 19,000
battles 2
|
| |
47 Raktavija - rav-rav-sab - 10
Bomb Cores - 25,000 cp |
|
35 Gurangatch - Bomb
Shells 8 cp 2,700 |
|
39 Ochu - Moonblossom Seeds 2
(6k gil each) cp 9,400
|
|
51 Atticus hard - Mediate
= sen-sen-sen - Bomb Cores 10 cp
75,000 |
|
37 Rafflesia - 5 Bomb Shells 5 cp
7,500 |
|
48 Verdelet - 10 Bomb Shells - 4,000
cp |
|
|
43 Borgbear Hero - 7 Bomb
Cores - 30,760 cp 5 battles |
|
|
40 Verdelet - 5 Bomb
Shells - 2,000 cp |
|
49 Tyrant - 2 Crystal
Oscillators - 3,510 cp |
|
| | |
44 Corrosive Custard - 7 Bomb
Shells - 16,580 cp 2 battles |
| |
| | | |
50
Humbaba - 7 Bomb Cores - 3,250
cp |
|
- CAUTIONS
- When you get to Gran Pulse, "Mythral Bangles"
(armour) are 15,000 gil. The Urinite to upgrade
from a Gold Bangle to Mythral is 45,000 gil.
There were other upgrade expenses that take
it to well over 100,000 gil to upgrade. Don't
over armour before you get here.
- Don't upgrade the Collectors Catalog to a
Connoisseur Catalog. Farming Eastern Tors in
the Archylte Steppe offers lots of Gold Dust. The
Collector Catalog increases the Gold Dust take
by 50%. The Connoisseur Catalog doesn't seem to
help the Gold Dust take and only increases the
Scarletite take by 10%, hardly noticable.
Eventually you need more of the Gold Dust.
- You don't get a full compliment of atb bars until
you get your Eidolon. Vanille's doesn't get her's
until Mah'habara -- Flower-filled Fissure, shortly
after Mission 19.
- TAEJIN'S TOWER -- Missions are given by Stone Statues
called Menhirrim, rather than by Cie'th Stones. You
can not refight a battle until all 6 of them have
been defeated, then refight as often as you wish.
Some of the Menhirrim don't provide missions, they
allign the levels to allow progress. If the way to
a MARK is blocked, look for a Menhirrim to change
alignment of the levels. There are at least three
that do exactly that.
- After Oerba, before Eden, you fight Barthandelus, the
main fal'Cie. After you beat him your Crysterium
expands again. This is where Vanille gets the
Death Spell. Just before Fang gets her Taming Pole.
- Lightning gets Lionheart when you get to Edan.
- You get a fourth Accessory Slot when you win the
game.
- Mah'habara -- Abandonded Dig: there is a door
you can't get through until Mission 30.
- UPGRADING
- Start by raising the Experience Multiplier to 3x. Use the
Organic Components (bone symbol). You can pick these up
after battles as "Spoils" or "Drops" or buy then at
"Creature Comforts". It takes 36 of these, slightly
more of the others to max out the multiplier.
- At the start of the game only buy
- Sturdy Bones
- Barbed Tails
- Vibrant Oozes
- Later on the First Tier Organics are
- Wonder Gel
- Tear of Woe
- Esoteric Oil
- Sinister Fang
- Ineffable Fluid
- Ancient Bone
- Supple Leather
- Chocobo Tail Feather
- Medicinal Oil
- Mysterious Fluid
- Monstrous Fang
- Armored Shell
- Transparent Ooze
- Diabolic Tail
- Otherworldly Bone
- Gargantuan Claw
- Tear of Remorse
- Abyssal Scale
- Smooth Hide
- Abominable Wing
- Fiendish Horn
- Fragrant Oil
- The Synthetic components (screw icon) decrease the
Multiplier but have lots of Experience. There are
many but some of the common ones are
- Ultracompact Reactor 20,000 EXP
- Particle Accelerator 2,400 EXP
- Perfect Conductor 375 EXP
- Bomb Cores 275 EXP
- Superconductor 200 EXP
- Crankshaft 107 EXP
- Early in the game all you have access to is
Crankshaft.
- Don't waste experience on a weapon that will
be maxed out in 100 XP.
- Money components say "can be sold for a premium". Use
the money to buy the other components. Credit Chips
and Premium Chips are worth more in Gil than XP.
- Catalysts icons look like rocks and upgrade weapons
and accessories to another level.
- The Weapon level caps are, depending on the weapon,
about 26 for first level and about 61 for second
level.
- Accessory caps are about 10.
- FARMING FOR SPOILS AND DROPS
- A good place to farm for Credit and Incentive chips is
on the PSICOM aerial ship, the PALAMECIA. You can go
back and forth on the CREW CORRIDORS, particulary the
SHORT FLIGHT DECK. If you focus you can get 25 to 30
Incentive chips an hour and about that many Credit
chips.
- In Chapter 11 on Gran Pulse, Mission 7. It's located
at Yaschas Massif -- The Paddraean Archaeopolis. The
Cie'th Stone and the Mark are right next to each other.
You get 5 bomb cores every time and Tetradic Crowns or
Tetradic Tiaras periodically. Bomb cores are
lots of experience. Teradics Tiaras sell for 40,000
gil or can be dismantled into Sprint Shoes. There is
a Cei'th Waystone right outside.
- In the Eastern Tors in the north of Archylte Steppe
sits 3 Adamanchelid (the smaller of the elephant sized
turtles). They can be worked for Gold Dust and Scarletite.
It comes very slow. I got 3 in 4 hours.
- Mission 18 at Mah'habara -- Twilit Cavern. The Cie'th
Waysone and the Mark are in the same room. You get 4
Piezoelectric Elements and he's easy. A Piezoeletric is
about 1/2 a Bomb Core in experience value.
- There is a Juggernaut in the Mah'habara -- Dusktide
Grotto. He rejuvinates. His Rare Drop is a Particle
Accelerator.
- Mission 24, Taejin's Tower, 5th Tier. The
Mark is in the same room. You get a Moonblossom
Seed. It sells for 6,000 gil. Enter from
a private elevator on the Fourth Tier.
- Mission 25 -- Taejin's Tower -- 6 Bomb
Cores -- The Cie'th Stone (statue in
this case) is on the 6th level
and the Mark is on the 5th. If
you bypass the elevator you can skip a Tryant
wi a Centaurian Blade. You have to deal with
a couple Vampires and a Varcolaci but they
are a lot less time consuming than the
Tryant. Use the stairs in the next room from
the statue. If you take on the Tryant start
by buffing up with your Synergist.
- Mission 28 -- Oerba: When you work to Mark you kill
kill everything. They do not rejuvinate until you
leave. Run back and fourth and get 5 bomb shells
every time.
- In Edan just before you warp to Orphan's Cradle
there is a gauntlet of Sacrifices. They drop
Scarletite and perfume. There is also 5
Inquisiters who drop perfume.
- As soon as you enter Orphan's Cradle you get 7
more Sacrifices.
- Mission 34 -- Haerii Archaeopolis -- 7 Bomb Cores --
rare drop is a Tonberry Figurine
- Titan's Trials -- Missions 41 & 45 -- the
Tonbery Figurine is 28.5k gil. 3 Moonblossom
Seeds is 18k gil. That is
1/3 the 150k gil of a
Platinum Ingot, guaranteed. Unfortunatly never
a trapezohedron.
- Mission 63: Defeat the Adamantortoise the first
time and get a 'Genji Glove'. Each time there
after get a 60,000 gil Gold Nugget. You can
still get Platinum Ingots or a Trapezohedron.
It's just a long way between the Mission
Origin and the Mark.
- FARMING FOR CRYSTARIUM POINTS
- Amphisbaena are 3,500 crustarium points each.
In the middle of the Archylte Steppe is a
mountain with 4 Amphisbaenas and a save
point next to it.
- Paddraean Archaeopolis --- run the whole
gauntlet, including Mission 7, earn 12,730
crystarium points. Mission 7 rewards 5
bomb core with a Tetradic Tiara as a
rare drop. I'm deep into the game, all
my characters are level 4, time, 9
minutes.
- On the trail down to Mah'habara from the
Archyite Steppe are an Behemoth and a
Megistotherian locked in battle. You always
get a PREEMPTIVE STRIKE so you always win.
6,600 points. There is a save station nearby.
- Mission 30: 30,000 crystarium points
and after the first time, 6 bomb
cores. It's a long way so open the
nearby teleport waystone.
Round trip is 64k cp in 24 minutes.
You get 6 bomb cores.
- Mission 34: Tonberry --- 7,500 CP and 7
bomb cores after the first battle.
- The battle takes between 1 1/2
and 2 minutes. Round trip add
another minute. Lets pretend
round trip is 3 minutes.
24 / 3 = 8. Now 8 x 7,500
= 60,000 CP in 24 minutes, plus
56 bomb cores.
- Saz, Light, Fang --- SYN/SEN/SAB.
When Syns start to repeat,
RAV/RAV/COM.
- FARMING FOR DROPS
- You don't get a drop every time you defeat a
monster. Star Ratings let you know the
odds of collecting drops. Read about them
at, "Star Ratings".
- When farming for trapezohedron and platinum ingots,
etc., don't use Vanille if you can help it. You get
very few drops if the monster dies from her DEATH
spell. You get more drops if you are strong enough
to use an Eidolon to cut of the monsters legs,
sab/sab/sab until you get 5 debuffs to stick,
rav/rav/rav untill stagger gets to 999, then
finish them with com/com/com.
- TRAPEZOHEDRON Farming
- Both Adamantortoise, Adamantoise & Long Gui have
base drop rates or 25% fo drop a Platinum Ingot.
Long Gui's base rate for a Trapezohedron is 5%.
The other two it is 1%.
- Collector and Connoisseur Catalogs do not stack.
More than one of either does no good.
- There is a 1% chance of DEATH working when Vanille
casts. Each debuff placed on the Adamantortoise
increases success by 1%. Each Saboteur also
increase success by 1%. FAITH and Stagger each
add 1%.
- Use Vanille, Sazh and Fang. The decks are
sab/syn/sab,
sab/rav/sab, and sab/sab/sab. Summon her Eidolon.
Hecatoncheir immediantly cuts the legs off the
Adamantortoise. Auto cast deprotect, deshell and imperil.
Do not Gestalt. Then start spamming DEATH. When
Hecatoncheir goes away, switch to sab/syn/sab for
Sazh to HASTE and FAITH on everyone. Switch to
sab/rav/sab. As soon as you get STAGGER, go
sab/sab/sab. Vanille is still spamming DEATH. She
gets it 1/3 to 1/2 the time.
- When Eidolons appear they automatically cut the
legs out from under Oretoise. Then and only then
can deprotect, deshell and imperil be cast. Death
works much better then. The down side is that
it takes 3 TCP and you max out at 5. In between
every attempt you must go fight little guys to
buff TCP.
- You can also Eidolon, debuff until you get all four
debuffs, buff until haste and enfire on all,
then COM/COM/COM the hell of of her. The advantage
is that once you get here it works 90% of the
time.
- Kill her before she stands up.
- LONG GUI Trapezohedron Farming
-
https://finalfantasy.fandom.com/wiki/Long_Gui_(Final_Fantasy_XIII)
- Collector and Connoisseur Catalogs do not stack. More than
one of either does no good.
- Character Set: Fang leads, then Lightning and Sazh.
- Deck:
- Syn/Syn/Syn
- Sab/Sab/Sab
- Com/Med/Med
- Sen/Sen/Sen
- Rav/Rav/Rav
- Com/Com/Com
- Start with SEN/SEN/SEN to survive the initial Ultima.
Switch to SYN/SYN/SYN and manually cast Bravera to Fang
while the allies cast other useful buffs like Haste,
Protect, and Shell. Change to COM/MED/MED at least once,
then RAV/RAV/RAV to stagger a leg. Raise stagger over
900% then switch to COM/MED/MED. Use Highwind to kill
the leg. Highwind resets Stagger to 100% if you
fail.
- Long Gui collapses when both forelegs are chopped. Shift
to SYN/SYN/SYN and manually cast Bravera and Faithra on
all allies so that the buffs won't run out. Switch to
SAB/SAB/SAB and get 6 debuffs, then SYN/SYN/SYN to get
Enfire on everyone. Go RAV/RAV/RAV until Stagger chain
is 999.99%. COM/COM/COM. The first time he will get
back up. Each stagger phase should remove slightly
more than half of the Long Gui's maximum health.
- Always switch to SEN/SEN/SEN when the Long Gui attacks.
Otherwise Ultima and Quake will kill the party.
- When not toppled the only debuff Long Gui is
susceptible to is Slow. Late in the fight the attacks
get more frequent. Slow helps here. If it's hits
points are below 50% you can Summon the Eidolon and
end it before he gets up again.
- DARK MATTER Farming
- Shaolong Guis replace Ademantortoises after
completing Mission Circle 56 - 62. They drop
Dark Matter with a base rate of 5%.
- Shaolong Guis are formidable opponents regardless
of your gear. Strategy:
- Fang/Light/Vanille
- SYN/SYN/MED
- SAB/SAB/SAB
- RAV/RAV/MED
- SEN/SEN/SEN
- COM/RAV/RAV
- COM/COM/MED
- Enter battle with SYN/SYN/MED. Immediately auto
buff which will cast haste on you. Survive quake
and manually cast BRAVERA/FAITHRA/VEIL on all 3
members. Light will have casted protect and stuff
on you by now.
- Switch to SAB paradigm and manually cast slow until
it lands. The other two will spam the other stuff.
Once slow has landed, assist with
deshell/deprotect/imperil if they haven't already
landed.
- Go back to SYN/SYN/MED until Light casts ENFIRE
on everyone. Maybe pick up some more buffs.
- Switch to RAV/RAV/MED and proceed to attack
until he staggers.
- Go to COM/RAV/RAV until his meter reaches
999.99
- Switch to COM/COM/MED until stagger is nearly
empty and do highwind.
- He will cast ultima while you're doing this, so
get ready to switch to SEN/SEN/SEN real
fast, then back to what ever
- If you're fast enough, you'll deplete the
stagger meter before he uses BAY. As soon as
you see BAY, go to SEN/SEN/SEN and wait until
quake is done. He always does quake after bay.
- After quake, go back to what ever and repeat.
Eventually, you should be able to finish him off
before he even does BAY.
- HOW TO 5* MISSIONS
- Mission 35 Gurangatch
- Shroud Up
- cp 2700 bombshells 5
- Mission 36 Amams
- cp 19,000 2 battles bombshells
6 saz light fang syn/sen/sab
- Mission 39 Ochu
- spam death
- or Fang must cast 'Bravera' on
herself
- cp 9,400 moonblossom seeds 2
- Mission 42 Borgbear Hero
- NOT Vanille
- cp 7,500 15,000 9,000 9,000
17,600 bomb cores 7
- Mission 46 Zirnitra
- upgrade Whistlewind Scarf and
Hermes Sandals spam death
- cp 20,000 bomb cores 10
- Mission 47: Raktavija
- Light / Fang / Hope
- Guerrilla: rav / sab / syn
- Relentless Assault: rav /
com / rav
- Discretion: med / com / med
- Lightning: Diamond Bangle
Survivalist Catalog Platinum
Bangle
- Fang: Diamond Bangle Siltstone
Ring Imperial Armlet *
- Hope: Witch’s Bracelet Witch’s
Bracelet
- Mission 51: Attacus
- Reward: 75,000 Crystogen Points
and a Gengi Glove the first time.
Each subsequent visit gets 75k
and 10 Bomb Cores.
- Sentinel Snow can't be hurt. He
replaces damage with Mediguard
faster than Attacus can dish it
out. The only issue is "5 Staring"
the mission.
- Fang: party leader. use two
Iron Bangles or Mythril Bangles,
a Weirding Glyph and a Power
Glove. These bangles give Fang
the synthesized High HP: Power
Surge ability. With Snow as
full time Sentinel no one
else should get hit.
- Vanille: Equip with 4 Weirding
Glyphs* or higher
- Snow: Give him Black Belts* or other
damage reducing accessories. Then
his weakest tier 1 weapon. Strong
weapons increase strength and
therefore reduce the "5 Star" time
limit.
- Paradigms:
- Syn/Sab/Sen
- Rav/Rav/Sen
- Com/Rav/Sen
- Sab/Sab/Sen
- Com/Med/Sen
- Start out in 1 and have Fang give
Haste/Faith to Vanille and herself.
Hopefully Vanille will get Deprotect
to stick while you are buffing but at
this point it isn't that big of a deal.
Deshell is not a concern. Once the
team is buffed then switch to 2 and
start attacking. Even though you won't
stagger the mark, raising the chain
guage is essential to allow Fang to
do enough damage in the fight to meet
the required time for the 5* rating.
Keep attacking until your buffs wear
off. The chain guage will be around
200 or higher at this point. Switch
back to 1 and then give Haste/ Faith
/ Bravery Fang and Vanille. If
Deprotect is not on the boss switch
to 4 and get it to stick then switch
to 3 and attack away. Only switch
Paradigms if you need to rebuff your
team or debuff the mark with Deprotect.
The only buffs you really need are
Haste/Faith/Bravery on the ladies.
Use Paradigm 4 if you have trouble
getting Deprotect to stick. If for
some strange reason Fang actually
takes damage, switch to 5 and heal
her back up real quick so that she
remains above 90% HP and has the
Power Surge synthesized ability.
Same same if Snow actually gets in
danger of dying. This should get
the boss within the time limit.
- Missions 52: Zirnitra
- Reward: 20,000 Crystogen Points and
7 Bomb Cores on subsequent trips.
- Stone : Archyite Steppe -
Western Benchland
- Mark: Archylte Steppe -
Eastern Tors
- Snow as Sentinel. He can be hurt.
Equip him with damage reducing
accessories. Keep the pressure on
Ziritra or Snow will be hurt. If
you try med / med / sen, zirnitra
will damage Snow faster than you
can fix.
- Use only
- rav / rav / sen
- com / com / sen
- sab / sab / sen
- Missions 53: Zirnitra
- Reward: 20,000 Crystogen Points and
10 Bomb Cores on subsequent trips.
- Same setup as Mission 52.
- Stone: Mah'habara - An
Asylum from Light
- Mark: Yaschas Massif - The
Pass of Paddra
- Mission 54: Gigantiaur
- There are two ways to fight, wait until
your team has reached maximun or, get
lucky. Luck: get "Random Instant
Chain" (Synthesis Ability) to kick
in. It instantly staggers your
opponent, then you pound him into
the ground.
- Lightning / Fang / Vanille. To enable
"Random Instant Chain" equip
- Light with Hauteclaire, the
Hunter's Friend and an
Energy Sash.
- Fang with Kane's Lance, the
Survivalist Catalog and a
Speed Sash.
- First shroud up. Each strike by your
team has small chance of triggering
the ability. If you set Light as Rav
and call her "Army of One" ability,
she hits 6 times. Still, at best
you'll get killed 6 or 7 times
before it works. Sometimes 20.
- After you stagger him you can pound
Com / Com / (Rav/Sab) or call the
Eidolon.
- Another method, have Snow spam Daze,
Libra, Light cast enfire.
- Mission 56: Ugallu
- Mission 59: Zirnitra
- Mission 60: Gelatitan
- Sazh / Fang / Lightning
- syn / sab / sab
- com / com / com
- syn / com / com
- com / com / sab
- Random Instant Chain
- Light: Hauteclaire, Hunter's
Friend and Energy Sash
- Fang: Kane's Lance, Survivalist
Catalog and Speed Sash
- Equip sprint shoes and general belts.
No Power Gloves or Weirding Glyphs.
Have Painkillers in stock.
- Decepitisol. Syn Bravery and Enthunder
to everyone. Get Deprotect and
Poison on the bad guys.
- Sazh Blitz the middle Mark for maximum
total damage. Deprotect. Administer
Painkillers when necessary.
- Keep Haste on everyone.
- Because of time, use Renew instead of
med.
- Mission 62: Raktavija
- All damage from these guys is
magic. Equip 9 Witch Bracelets*
and one Gengi Glove on Fang.
She also needs Kane's Lance.
- Shroud up. There is two of
them. Focus on one at a time.
Sab / Sab / Sab to cast Slow
and Imperil as quickly as
possible. Then Rav / Rav
/Rav until staggered. Sab
/ Rav / Rav to put and hold
Deprotect while the chain
guage builds to max.
- Com / Com / Com
- Get the other one.
- WEAPONS
- Quick look:
- Lightning:
- Lionheart (Quick Stagger) lvls 21 exp 63,060
- Blazefire Saber lvls 26 exp 24,000
- Sazh:
- Procyons (Stagger Maintenance) lvls 21 exp 63,060
- Deneb Duellers -- nothing special but good magic --
26 lvls exp 33,000
- Snow:
- Power Circle (nothing special but great strength)
lvls 26 exp 89,700
- Hope:
- Hawkeye (good magic) lvls 26 exp 33,000
- Vanille:
- Belladonna Wand (Improved Debuffing)
lvls 21 exp 38,040
- Fang:
- Taming Pole (Stagger Lock but great strength and
magic) lvls 26 exp 54,800 catalyst uraninite
- Bladed Lance (good general purpose weapon)
lvls 26 exp 24,600
- Big look:
- Lightning -- Every Tier 2 weapon
requires a Trapezohedron to evolve
into Tier 3.
- Lionheart -- first item sphere in Eden
- Tier 1: EXP: 63,060 Catalyst:
Scarletite Tier 2: Ultima Weapon
- Tier 2-3: EXP to Max: 221,900
Omega Weapon EXP: 1,482,487
- Blazefire Sabre -- starting weapon
- Tier 1: EXP: 24,600 Catalyst:
Perovskite Tier 2: Flamberge
- Tier 2-3: EXP to Max: 445,950
Omega Weapon EXP: 1,296,897
- Gladius --
- Tier 1: EXP: 54,800 Catalyst:
Uraninite Tier 2: Helter-Skelter
- Tier 2-3: EXP to Max: 332,560
Omega Weapon EXP: 1,380,087
- Axis Blade --
- Tier 1: EXP: 66,750 Catalyst:
Adamantite Tier 2: Enkindler
- Tier 2-3: EXP to Max: 280,830
Omega Weapon EXP: 1,419,867
- Sazh
- Antares Deluxes -- ravagers and decent synergists
-- item sphere by save point before Leviathan
Plaze (where the jaggernauts are) in Eden.
- Vega 42s -- starting weapon
- Rigels -- stagger lock -- item sphere in first
room with two berserkers in The Fifth Ark.
Rank 4. Stagger Lock but great maximums.
- Deneb Duellers -- good magic -- item sphere in
lake bresha, right after leaving snow
- Aldebarens -- no strength, all magic --
Gigamesh shop only
- Spica Defenders -- Synergist weapons
- Hope -- Every Tier 2 weapon requires a Trapezohedron
to evolve into Tier 3.
- Otshirvani -- Medic and Ravager -- will make him
much quicker, especially when attacking a staggered
enemy. -- Second item sphere after leaving the
skywalk in Eden, guarded by a Proto-behemoth
- Tier 1: EXP: 66,750 Catalyst: Scarletite
Tier 2: Urubutsin
- Tier 2-3: EXP: 221,600, Nue EXP:
1,276,352
- Vidofnir: 20 lvls 66,750 xp
- Synergist -- good magic and buff-enhancing
property and synthesis group are unmatched
- Item sphere at the end of a rail not long
before fighting the Ushumgal Subjugator
in Palumpolum
- Hawkeye -- Early in the game -- take advantage of the
greater magic and Magic Defense synthesis group before
its lack of special property makes one of the other
weapons more appealing later on. -- Second item sphere
in The Gapra Whitewood
- Tier 1: EXP: 66,750 Catalyst: Scarletite
Tier 2: Hresvelgr
- Tier 2-3: EXP: 221,600, Nue EXP:
1,276,352
- Airwing --
- Tier 1: EXP: 22,440 Catalyst: Uraninite Tier
2: Skycutter
- Tier 2-3: EXP: 168,600, Nue EXP:
1,364,042
- Ninurta --
- Tier 1: EXP: 33,000 Catalyst: Perovskite
Tier 2: Jatayu
- Tier 2-3: EXP: 437,550, Nue EXP:
1,084,532
- Vanille
- Belladonna Wand -- saboteur -- second item sphere in
The Sunleth Waterscape
- Pearlwing Staff -- highest magic of any weapons --
first item sphere in Lake Bresha
- Healer's Staff -- healer -- sphere on the series of
cutbacks leading up to the Midlight Reaper in
Nautilus
- Snow
- Power Circle --
- Tier 1: EXP 89,700, Levels 26
- Tier 2: EXP
- Tier 3:
- Sacrificail Circle -- awesome strength and magic but
low HP for attacker as well as a Sentinel --
Gilgamesh shop only
- Umbra -- HP and Ward if solely a Sentinel -- Item sphere
in The Palamecia, before fight with Barthandelus in the
large room with extendable walkways.
- Feymark -- high magic no strength, only where Ultimate
Magic sythesis group -- in hallway where enemies come
out of the walls in The Fifth Ark
- Fang
- Pandoran Spear
- Taming Pole -- Commando only because of Stagger Lock --
item sphere guarded by Vetala on bridge after Oerba on
Gran Pulse
- Tier 1: EXP: 54,500 levels 26 catalyst
Uraninite
- Tier 2: Venus Gospel: EXP 334,656
levels 61
- Tier 3: EXP
- Gae Bolg -- Sentinel use -- item sphere in
Palumpolum, on way to help Hope
- ACCESSORIES (Item, Levels, XP, Catalyst)
- BANGLES
- Iron
- Silver
- Tungsten
- Titanium
- Gold
- Mythril 16 22,600 Mnar Stone
- Platinum 21 75,390 Scarletite
- Diamond: +500 - +1,000
- lvls 26 exp 143,200 (67,810 from
lvl 18) Adamantite
- Synthesizes Magic Wall (negates
5 - 30 points of magical
damage)
- Adamant: +800 - +1,500
- lvls 36 exp 331,065 (187,865 from
lvl 23) Dark Matter
- Synthesizes Damage Wall (negates 5
- 30 points of all damage)
- Wurtzite: +2,430 - +3,000
- lvls 51 exp 471,200
- Synthesizes None
- STRENGTH
- Power Wristband 6 4,720 Cobalite
- Brawler's 11 29,480, Uraninite
- Warrior's 11 44,220 Scarletite
- Power Glove: +150 - +250
- lvls 11 exp 58,960 (18,576 from
lvl 9) Dark Matter
- Synthesizes Physical Wall (negates
first 5 - 30 points of damage from
physical attacks)
- Kaiser Knuckles: +280 - +300
- lvls 11 exp 23,220
- Synthesizes Ethereal Mantle
(prevents all physical damage and
magical healing)
- MAGIC
- Magician's Mark 6 4,720 Cobalitite
- Shaman's Mark 11 29,480 Uraninite
- Sorcerer's Mark 11 44,220 Scarletite
- Weirding Glyph: +150 - +250
- lvls 11 exp 58,960 (14,740 from lvl 9)
Dark Matter
- Synthezises Magic Wall (negates
first 5 - 30 points of damage from
magical attacks)
- Magistral Crest: +280 - +300
- 11 lvls exp 14,740
- Synthezises Magic Damper (prevents
all magical damage and magical
healing)
- RESIST PHYSICAL: 10% - 30% -- Synthesizes
Physical Wall
- Black Belt: 10% - 20% -- lvls 6 exp 4,380
Uraninite
- General's Belt: 15% - 25% -- lvls 11 exp
27,420 Adamantite
- Champion's Belt: 27% - 30% -- lvls 11
exp 18,576
- RESIST MAGIC: 10% - 30% -- Synthesized Magic Wall
- Rune Bracelet: 10% - 20% -- lvls 6 exp
4,380 Uraninite
- Witch's Bracelet: 15% - 25% -- lvls 11
exp 27,420 Adamantite
- Magus' Bracelet: 27% - 30% -- lvls 11
exp 18,576
- RESIST DAMAGE 5% - 20% -- Synthesizes None
- Royal Armlet: 5% - 15% -- lvls 11 exp
21,880 Dark Matter
- Imperial Armlet: 10% - 20% -- lvls
6 exp 10,800
- RESIST DAZE 30% - 60% -- Synthesizes Daze
Duration
- Rainbow Anklet: 30% - 45% -- lvls 6 exp
3,390 Perovskite
- Moonbow Anklet: 46% - 60% -- lvls 11
exp 13,510
- RESIST EARTH 20% - 40% -- Synthesizes Earth
Damage
- Clay Ring: 20% - 30% -- lvls 6 exp 1,260
Cobaltite
- Siltstone Ring: 25% - 35% --
lvls 6 exp 4,880, (3,620 from lvl
3 Uraninite)
- Gaian Ring: 36% - 40% -- lvls 6 exp
3,186
- RESIST WIND 20% - 40% -- Synthesizes
Wind Damage
- Zephyr Ring: 20% - 30% --- lvls 5 exp
1,260, Cobaltite
- Gale Ring: 25% - 35% --- lvls 5 exp
3,620 Uraninite
- Sylphid Ring: 36% - 40% --- lvls 5 exp
6,480
- SHROUDS
- Amulet/Talisman, Brooch/Earring, Ranks 2, 5.
- Cast Protect, Shell, Veil, and Vigalance at sart of battle
- Tetradic Crown★ 2 1,000 Scarletite
- Tetradic Tiara★ 2 2,000
- Critical / Auto Veil (protection from status ailments)
- Watchman's Amulet 2 600 Perovskite
- Shrouding Talisman 2 1,500
- Critical / Auto Shell (protection from magic)
- Auric Amulet lvls 2 exp 600 Perovskite
- Soulfont Talisman 1 1,500
- Critical / Auto Protecy (protection from physical)
- Guardian Amulet 2 600 Perovskite
- Shield Talisman 2 1,500
- RESIST ELEMENTALS
- RINGS: Ember, Frost, Spark, Aqua, Zephyr, Clay 2, 4, 6
- CHARMS: Fire, Ice, Lightning, Water, Wind, Earth 5
- Twenty-sided Die 7
- STATUS EFFECTS
- Saint's Amulet
Blessed Tailsman
- Giant's Glove, Glass Buckle, Metal Armband,
Serenity Sachet, Glass Org, Star Pendant,
Pearl Necklace, Warding Talisman, Pain
Dampener, White Cape, Rainbow Anklet,
Cherub's Crown, Ranks 3, 5
- RESIST ELEMENTS: 10% - 25%
- Entite Ring lvls 16 exp 31,425
- RESIST ALL STATUS AILMENTS -- Synthesizes
None
- Ribbon: 20% - 25% -- lvls 6 exp
20,430 Dark Matter
- Super Ribbon: 28% - 30% -- lvls 6
exp 20,710
- REDUCE DURATION OF STATUS AILMENTS --
Synthesizes None
- Goddess's Favor: rapid recovery
lvls 1 exp 1,800
- CATALOGS
- Collector Catalog: (increase
common drops 50%) lvls 2
exp 1,050 Mnar Stone
- Connoisseur Catalog: (increase special
drops 10%) lvls 1 exp 1,050
- Survivalist Catalog 5 (shroud scavenger)
- Hunter's Friend 5, levels 2
- BUFFS
- SPEED
- Hermes Sandals -- levels 2 exp 600
catalyst Perovskite
- dismantle Tetradic Crown★
- Upgrade to Sprint Shoes
- Sprint Shoes -- levels 2 exp 1,500
- Upgrade Hermes Sandals
- Dismantle Tetradic Tiears*
- Whistlewind Scarf -- levels 1 exp 350
catalyst Rhodochrosite
- First Strike
- Upgrade to Aurora Scarf
- Aurora Scarf -- levels 1 exp 525
- Synthesizes ATB Rate
- DO NOT UPGRADE to Nimbletoe Boots
- Nimbletoe Boots 2,700
- OTHER
- Champion's Badge: Restores a small amount
of TP each time an enemy (not battles)
is defeated.
- Sythesizes Random Instant Chain
- Energy Sash lvls 1 exp 1,225
- Speed Sash levels 1, exp 1,050
- Restores a small amount of ATB
each time an enemy (not battles) is
defeated
- Sythesizes Random Instant
Chain
- Speed Sash: Kill ATB Charge 2 lvls
1,050 xp
- Bravery
- Hero's Amulet: Critical Bravery
1 lvl exp 600 Perovskite
- Moral Talisman: Auto Bravery:
1 lvl exp 1,500
- Genji Glove: uncapped damage lvls 1
exp 11,250
- Growth Egg 8 lvls 2 exp
- Gold Watch 3, Champion's Badge 4,
Doctor's Code 2
- FINAL ACCESSORIES (When Final Trophy Collected)
- Strength:
- Kaiser Knuckles (at least 2 each
Commando)
- Genji Glove (one each commando)
- Magic: Magistral Crest (at least 2 each)
- Speed:
- Haste: Sprint Shoes
- First Strike: Aurora Scarf
- TP Charge: Energy Sash
- Catalogs:
- Collector Catalog (at least one
per paradigm deck)
- Connoisseur Catalog (at least one
per paradigm deck)
- Bangles: Wurtzite
- Resist Earth: Gaian Ring
Location of Chocabo Treasure Finds. They are at five random
locations per load. The Chocabo will look in the directon
of the find.
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