Name Location Price Upgrade Details Breezehome Whiterun 5000 1800 After completing "Bleak Falls Barrow" from Proventus Avenicci or Brill Hjerim Windhelm 8000–12000† 9000 Completing "Blood on the Ice" and either "The Battle for Fort Sungard" or the Imperial Legion questline. Honeyside Riften 5000–8000† 4300 Purchased from Anuriel after completing Skooma Trade. Proudspire Manor Solitude 25000 11000 Completing "The Man Who Cried Wolf" and a miscellaneous quest named "Elisif's Tribute" for the Jarl. Severin Manor DR Raven Rock Free Completion of the quest "Served Cold." Vlindrel Hall Markarth 8000 4100 Purchased from Raerek after completing a number of quests for the Jarl including the quest to "Recover Hrolfdir's Shield." Details After completing "Bleak Falls Barrow" from Proventus Avenicci or Brill Completing "Blood on the Ice" and either "The Battle for Fort Sungard" or the Imperial Legion questline. Purchased from Anuriel after completing Skooma Trade. Completing "The Man Who Cried Wolf" and a miscellaneous quest named "Elisif's Tribute" for the Jarl. Completion of the quest "Served Cold." Purchased from Raerek after completing a number of quests for the Jarl including the quest to "Recover Hrolfdir's Shield." Name Location Price Upgrade Details Severin Manor DR Raven Rock Free Completion of the quest "Served Cold." Hjerim Windhelm 8000–12000† 9000 Completing "Blood on the Ice" and either "The Battle for Fort Sungard" or the Imperial Legion questline. Vlindrel Hall Markarth 8000 4100 Purchased from Raerek after completing a number of quests for the Jarl including the quest to "Recover Hrolfdir's Shield." Honeyside Riften 5000–8000† 4300 Purchased from Anuriel after completing Skooma Trade. Breezehome Whiterun 5000 1800 After completing "Bleak Falls Barrow" from Proventus Avenicci or Brill Proudspire Manor Solitude 25000 11000 Completing "The Man Who Cried Wolf" and a miscellaneous quest named "Elisif's Tribute" for the Jarl. † House may still be purchased as long as the player has a smaller amount of gold on hand. The cost will be all your gold up to the larger amount of gold. PlotsEdit With the addition of Hearthfire, plots of land can be bought for 5,000 GoldIcon in order to build a Homestead. Name Hold Housecarl Details Windstad Manor Hjaalmarch Valdimar Purchased from Aslfur, or Pactur if the Stormcloaks have taken Hjaalmarch. Lakeview Manor Falkreath Rayya Purchased from Nenya, or Tekla if the Stormcloaks have taken Falkreath. Heljarchen Hall The Pale Gregor Purchased from Skald the Elder, or Brina Merilis if the Imperials have taken the Pale. Advantages and disadvantagesEdit BreezehomeEdit Breezhome Improved Breezehome, Whiterun. Breezehome, in Whiterun, is inexpensive and easily acquired early in the game, but it is the only home that lacks an enchanting table. It and Vlindrel Hall are the only homes that provide adequate storage in the alchemy room. In order to access an Arcane Enchanter in Whiterun, the Dragonborn must exit Breezehome, then head to Dragonsreach on the opposite end of the city. If the Dragonborn is a member of the Thieves Guild, the fence in Whiterun is located outside of the city entirely, at Honningbrew Meadery, making it one of the more inconvenient fences to reach. Breezehome is conveniently close to the town's smelter, blacksmith, alchemist, general goods store, and both taverns. HoneysideEdit Honeyside view Honeyside, Riften. Honeyside, in Riften, is similarly inexpensive and can be acquired early in the game. Unlike Breezehome, it can be equipped with an enchanting table. Additionally, the Thieves Guild fence, Tonilia, is located in the Ragged Flagon, which requires a significant trip with three transitions to reach from the home. Another perk to owning Honeyside is that it comes with a private dock, allowing the Dragonborn to access the home from outside of the city. Vlindrel HallEdit Vlindrel Hall Vlindrel Hall, Markarth. Vlindrel Hall, in Markarth, has both an alchemy table and enchanting table. Smithing amenities are available, including a Smelter, but are located across town. The fence in Markarth is located nearby, but moves around and sometimes requires a transition to reach. Vlindrel Hall has the disadvantage of having fewer armor storage mannequins than the other "higher-end" homes, having only one. Vlindrel Hall is a good choice for book collectors as it provides the most book storage (162 books), thanks to three large bookshelves conveniently located next to each other instead of scattered smaller shelves such as in Hjerim. HjerimEdit Hjerim House Hjerim, Windhelm. Hjerim, in Windhelm, contains both an Arcane Enchanter and an Alchemy Lab (once upgraded), and is close to Smithing amenities, a Smelter, and the Windhelm fence, all of which are closely grouped with zero transitions. Niranye, the Windhelm fence, is located outside in a market stall, whereas every other fence (except for Endon in Markarth, sometimes), requires at least one additional transition to reach. Lack of storage space is a concern, as is the very poor lighting in the hidden room containing the Alchemy and Enchanting areas (dropping torches strategically may fix this). Hjerim also takes some of the most work to acquire, as the quest "Blood on the Ice" and part of the Civil War questline must be finished before purchasing the house. Proudspire ManorEdit Proudspire Manor Solitude Proudspire Manor, Solitude. Proudspire Manor, in Solitude, is by far the most expensive home in the game. Solitude itself offers an average selection of shops, however they are located some distance away from the manor. The Solitude fence is located nearby, but will require a transition to reach. One must buy this property to complete the quest "No Stone Unturned" legitimately as one of the Stones of Barenziah is in the bedroom area unless they are using the double Stones of Barenziah glitch. Severin Manor DREdit Severin Manor Severin Manor, Raven Rock. Severin Manor, in Raven Rock, is a sizable Dunmer home given to the Dragonborn by completing the quest "Served Cold." It is acquired fully furnished, and contains an Arcane Enchanter, Alchemy Lab, and Forge, as well as a large storage space, allowing one to unload some unwanted gear without having to leave the island. It is the only house on Solstheim, and one's spouse cannot move here. Conclusion Hjerim can only be acquired upon progressing to a certain point in the Civil War questline while Vlindrel Hall cannot be acquired until at least level 20 and Proudspire Manor is prohibitively expensive for most low-level players. Breezehome and Honeyside are smaller, and each less convenient in some ways, but can be obtained much earlier in the game for the majority of players. Therefore, which house is most advantageous will likely depend upon playstyle and personal preference. Faction related housesEdit Faction houses are granted free of charge upon joining with a guild. Spouses cannot live with the Dragonborn at these locations unless the spouse is also a member, for instance Aela the Huntress and Onmund being members of the Companions and the College of Winterhold respectively. The chest and barrel in Kodlak's Quarters in Jorrvaskr in Whiterun can reset, thus permanently deleting all items placed within them after a certain period of time. The wardrobe, cupboard and other containers do not, however. Name Location Faction Details Apprentice's Quarters Hall of Attainment College of Winterhold Available upon enrolling in the College of Winterhold. Arch-Mage's Quarters Hall of the Elements College of Winterhold Available upon completing the "The Eye of Magnus." Companion Quarters Jorrvaskr, Whiterun The Companions Available upon joining the Companions. Dark Brotherhood Sanctuary Outside Falkreath Dark Brotherhood Available upon joining the Dark Brotherhood (storing items here not recommended if one plans to continue with the quest line.) Dawnstar Sanctuary Outside Dawnstar Dark Brotherhood Available upon completing the quest "Hail Sithis!." The Master Bedroom upgrade costs 3,000 gold, purchased from Delvin Mallory, as part of a total of 19,000 gold upgrade of the sanctuary. Kodlak's Quarters Jorrvaskr, Whiterun The Companions Available upon completing the "Glory of the Dead." Lord Harkon's Quarters Castle Volkihar Volkihar Clan Available after completing "Kindred Judgment." Nightingale Hall Outside Riften Thieves Guild Available upon completing "Darkness Returns." The Ragged Flagon - Cistern Riften Thieves Guild Available upon joining the Thieves Guild. Spouse housesEdit See also: Marriage The following is a list of all the possible spouses who own property and the conditions required to marry them. Male spousesEdit Spouse Property Location Conditions Ainethach Karthwasten Hall Karthwasten Complete his favor. Balimund The Scorched Hammer Riften Complete his favor. Filnjar Filnjar's House Shor's Stone Complete his favor. Gat gro-Shargakh Pavo's House Left Hand Mine Complete his favor. Pavo Attius Pavo's House Left Hand Mine Complete his favor. Quintus Navale The White Phial Windhelm Complete "The White Phial." Revyn Sadri Sadri's Used Wares Windhelm Complete his favor. Romlyn Dreth Romlyn Dreth's House Riften Complete his favor. Vorstag Silver-Blood Inn Markarth Hire him at least once Perth Miner's House The Reach Complete his favor. Female spousesEdit Spouse Property Location Conditions Aeri Aeri's House Anga's Mill Complete her favor. Avrusa Sarethi Sarethi Farm Sarethi Farm Complete her favor. Borgakh the Steel Heart Larak's Longhouse Mor Khazgur Convince her to become a follower. Camilla Valerius Riverwood Trader Riverwood Complete "The Golden Claw" Dravynea the Stoneweaver Braidwood Inn Kynesgrove Complete her favor. Gilfre Gilfre's House Mixwater Mill Complete her favor. Mjoll the Lioness Aerin's House Riften Retrieve Grimsever for her. Muiri The Hag's Cure Markarth Complete "Mourning Never Comes." Sylgja Sylgja's House Shor's Stone Complete her favor. Uthgerd the Unbroken Uthgerd's House Whiterun Defeat her in a brawl. Viola Giordano Viola Giordano's House Windhelm Begin Revyn Sadri’s favor, but inform Viola. Ysolda Ysolda's House Whiterun Bring her one Mammoth Tusk ShacksEdit Shacks are improvised, but free to use, buildings with at least one bed and one or more containers that will not reset. Name Location Details Abandoned Shack North of Morthal This is the shack where the player is taken to during the Dark Brotherhood quest: "With Friends Like These..." Only the chest is a safe container. Alchemist's Shack South of Ivarstead A small shack with a working Alchemy Lab. The end table next to the bed is a safe container. Riverside Shack Southwest of Windhelm A small shack that contains the half-eaten remains of the owner. Has one safe wardrobe, a Tanning Rack and a bed the Dragonborn can sleep in. Anise's Cabin Southwest of Riverwood Once Anise is dead, the bed can be slept in and the storage areas may be used without danger of them being reset. Features an alchemy and enchanting table. When in the basement, Followers may refuse to interact, saying, "We shouldn't be here." Traitor's Post East of Windhelm Two wardrobes and a cupboard that you can store items in. The chest there resets along with the bandits. Other housesEdit Name Location Price Details Abandoned House Markarth Free Available upon completion of "The House of Horrors." All containers are safe and do not respawn. Alvor and Sigrid's House Riverwood Free Available if Hadvar is followed during "Unbound." Faendal's House Riverwood Free While Faendal is a follower. After dismissing him, he will sometimes be found dead in the street; unlike most NPC houses, the house remains available. No containers respawn in a couple of hundred hours, and presumably, they don't afterward, either. Goldenglow Estate West of Riften Free Available by intimidating Gulum-Ei in the Thieves Guild quest "Scoundrel's Folly." Hod and Gerdur's House Riverwood Free Available if Ralof is followed during "Unbound." Delphine's Secret Room Sleeping Giant Inn, Riverwood Free The secret room becomes available during "A Blade in the Dark." The chests in the room are safe containers. Drelas' Cottage South of Morthal Free With an enchanters table and alchemy lab, all containers being safe to store items in, and no quest being associated with it, the cottage is arguably the best improvised house in the game. Achievements and trophiesEdit Citizen (Achievement) Citizen Buy a house Points 10 Gamer points Trophy Bronze trophy DB-Ach9-RavenRock Raven Rock Owner Own a house in Raven Rock Points 20 Gamer points Trophy Bronze trophy BugsEdit This section contains bugs related to Houses (Skyrim). Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX , depending on which platform(s) the bug has been encountered on. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board. [show] Click to see the list of bugs encountered Start a Discussion Discussions about Houses (Skyrim) What is the best house for a bandit playthrough? 14 messages Emmberys [http://www.uesp.net/wiki/Category:Skyrim-Places-Safe This page] on the UESP wiki lists all the places that don't respawn, there... 2 years ago Frundor, the last of blades I think that Lakeview manor is best decision for bandit build. And jarl Siddgeir do buisiness with bandits... :) But, if you realy do not w... 5 months ago Morwen Not Moving 5 messages Pickleseller I just fast traveled to my house. 4 years ago Lycar Gamer is this a problem for xbox one???? 10 months ago See more discussions > Categories: Skyrim: Houses Skyrim: Locations Languages: Español Recent Wiki Activity The Straw that Broke A FANDOM user • 4 minutes ago The Legend of Red Eagle (Quest) GreyFox06 • 16 minutes ago Telrav's Request GreyFox06 • 20 minutes ago Quests (Skyrim) GreyFox06 • 24 minutes ago Help us grow Elder Scrolls! Get Started